groups:
<group_name>:
weight: 0 #More weight = more priority
permission: permission.example
join-actions:
<action_1>:
type: <action_type>
delay: <integer>
#...action options...
quit-actions:
<action_1>:
type: <action_type>
delay: <integer>
#...action options...
1:
type: MESSAGE
broadcast: true #Send to all players?
delay: 20 #Delay in ticks to send the action
message: "STRING"
2:
type: TITLE
broadcast: true #Send to all players?
delay: 20 #Delay in ticks to send the action
title: "STRING"
subtitle: "STRING"
times:
fadeIn: 20 #In ticks
stay: 20 #In ticks
fadeOut: 20 #In ticks
3:
type: COMMAND
delay: 20 #Delay in ticks to send the action
executor: CONSOLE #CONSOLE/PLAYER
command: "STRING" #Command without "/"
Sends a message in actionbar
4:
type: ACTIONBAR
broadcast: true #Send to all players?
delay: 20 #Delay in ticks to send the action
message: "STRING"
5:
type: SOUND
broadcast: true #Send to all players?
sound: ENTITY_PLAYER_LEVELUP #https://jd.papermc.io/paper/1.21.4/org/bukkit/Sound.html
volume: 1.0
pitch: 1.0